STEAM FOR SOCIAL GOOD

10-Day Training on IoT and App Development & 2 Day Action Filled Makethon for SCGs

 

 

 

 

Funded by

supported by

About the event

STEAM for Social Good is a ten-day after-school STEAM coding camp followed by a two-day Makeathon on applying design thinking approach towards UN Sustainable Development Goals. The coding camp and Makeathon will be conducted in a peri-urban school in Kerala. The children will be taught the basics of coding, and technologies like app development and IoT along with sessions on UN Sustainable Development Goals. This will prepare the children to start thinking about how they can leverage technology to solve real-world challenges, something they don’t get to do in their regular classes. Over the course of the first ten days of the coding camp, the participants will learn to research and deepen their understanding of wicked societal problems and engineer local solutions for global issues through the process of designing, innovating and inventing practical solutions. During the final 2-day Makeathon, using computing skills they learnt in the preceding ten days, the children will explore creative solutions to one global goals challenge. The aspirational intent of the project is to make teenagers better social problem solvers and help them perceive social problems as opportunities to make life better for themselves and their communities.

Day 1 - Forenoon session

day 1 forenoon

The forenoon of the training program started with the children playing a VR game where they interacted with a robot to build a 3 dimensional toy.  Then they moved on to learn about sustainability and UN Sustainable Development Goals (SDGs). The morning session finished with a thrilling and engaging quiz game on UN SDGs.

Day 1 - Afternoon session

day1 afternoon

Children were introduced to BBC Micro:Bit and Microsoft Makecode. They programmed the Microbit to display their name as a name badge and program it as a dimmerstat. At the end of the day children had fun playing once again with the VR Headset.

Day 2 - Morning session

day 2 morning

Day 2 started with children working on creative problem solving. They had to propose a solution to save a mother eagle struggling with a broken wing, helpless to feed or defend her brood in the nest perched high above in a tree which they found when they went on a hiking camp in the forest. In their backpack, they only had hiking boots, a water bottle, a 3-foot-square towel, a Leatherman tool, a Swiss Army knife, a basic first-aid kit, a roll of duct tape, and two four-person tents of ripstop nylon with the bungee cords and metal tent pegs that go with them. Children drew their solutions to this problem statement on a chart paper and presented their creative rescue solution to the class.

Day 2 - Afternoon session

day 2 afternoonsession

Children continued tinkering with BBC Micro:bit. They learnt about event handling with buttons and how accelerometers work. They made a virtual dice and a digital handheld counter to practice by doing. They wrapped up the day by creating an air quality monitoring station using a dust sensor.

Day 3 - Morning session

Children learnt more about sensors and built applications using them. They built an environmental noise pollution monitor so as to reduce physiological and psychological ill-effects of environmental noise pollution. They built a weather station to monitor the ambient temperature and humidity in real time.

Day 3 - Afternoon session

Participants experimented with the STEAM kit and developed an automatic irrigation system. The system could analyze the soil’s moisture quantity and develop a capable system for irrigating the land. 

Day 4 - Morning session

Day 4 was particularly filled with lessons on radio communication between two Micro bits. Also, as a side quest, the children developed an intruder detection system that could identify intrusion attempts of any type. 

Day 4 - Afternoon session

Children learned more about distance sensing using ultrasonic sensors and gained insight into its application. Further, a detailed overview of radio communication was also part of the session that followed.

Day 5 - Session

A mock makeathon was conducted as part of the session. During this mock makeathon a demo prototype was developed on various SD Goals. This helped the children to gain hands-on exposure on product development.

Online session Sep 13 - Sep 16

Through a series of online sessions, children were given training on IoT Development and App Development. These sessions were curated specifically to ensure maximum output from the students.

Makeathon Inaugural Session

IEEE EdSoc Kerala Chapter and Ammachi Lab, in collaboration with Amrita Vidyalayam, Kochi conducted the inaugural ceremony of the STEAM for Social Good Makeathon on 17th September 2022. The event was presided over by Dr. Suresh Nair, Chairperson of IEEE India Council, Dr. Mini Ulanat, Chairperson of IEEE Kerala Section, Prof. Muhammed Kasim S, Vice Chair of IEEE Kerala Section, and Smt. Geetha K P, Vice Principal of Amrita Vidyalayam, Kochi.

Day 1 Makeathon

Children were given an opportunity to develop projects to address the UN Sustainable Development Goals. For this, a makeathon was arranged with mentors to support the students. A total of 10 teams participated in the makeathon developing innovative products.

In Association With