IEEE Education Society, Kerala Chapter in association with IEEE Kerala Section SIGHT hosted the STEAM for Social Good. It was a ten-day after-school STEAM coding camp followed by a two-day action filled Makeathon on applying design thinking approach towards UN Sustainable Development Goals.This event was funded by IEEE TryEngineering STEM Portal and was supported by AMMACHI Labs. The coding camp and Makeathon were conducted in a peri-urban school namely Amrita Vidyalayam, Kochi ,Kunnumpuram in Kerala.
The children were taught the basics of coding, and technologies like app development and IoT along with sessions on UN Sustainable Development Goals. Over the course of the first ten days of the coding camp, the participants learned to research and deepen their understanding of wicked societal problems and engineer local solutions for global issues through the process of designing, innovating and inventing practical solutions.This was orchestrated in an engaging approach which aimed at enriching their inherent creative talents. During the final 2-day Makeathon, using computing skills they learnt in the preceding ten days, the children came up with creative solutions to one global goals challenge.
The forenoon of the training program started with the children playing a VR game where they interacted with a robot to build a 3 dimensional toy. Then they moved on to learn about sustainability and UN Sustainable Development Goals (SDGs). The morning session finished with a thrilling and engaging quiz game on UN SDGs.
Children were introduced to BBC Micro:Bit and Microsoft Makecode. They programmed the Microbit to display their name as a name badge and program it as a dimmerstat. At the end of the day children had fun playing once again with the VR Headset.
Children learnt more about sensors and built applications using them. They built an environmental noise pollution monitor so as to reduce physiological and psychological ill-effects of environmental noise pollution. They built a weather station to monitor the ambient temperature and humidity in real time.
Participants experimented with the STEAM kit and developed an automatic irrigation system. The system could analyze the soil’s moisture quantity and develop a capable system for irrigating the land.
Day 4 was particularly filled with lessons on radio communication between two Micro bits. Also, as a side quest, the children developed an intruder detection system that could identify intrusion attempts of any type.
Children learned more about distance sensing using ultrasonic sensors and gained insight into its application. Further, a detailed overview of radio communication was also part of the session that followed.
A mock makeathon was conducted as part of the session. During this mock makeathon a demo prototype was developed on various SD Goals. This helped the children to gain hands-on exposure on product development.
Through a series of online sessions, children were given training on IoT Development and App Development. These sessions were curated specifically to ensure maximum output from the students.
IEEE EdSoc Kerala Chapter and Ammachi Lab, in collaboration with Amrita Vidyalayam, Kochi conducted the inaugural ceremony of the STEAM for Social Good Makeathon on 17th September 2022. The event was presided over by Dr. Suresh Nair, Chairperson of IEEE India Council, Dr. Mini Ulanat, Chairperson of IEEE Kerala Section, Prof. Muhammed Kasim S, Vice Chair of IEEE Kerala Section, and Smt. Geetha K P, Vice Principal of Amrita Vidyalayam, Kochi.
Children were given an opportunity to develop projects to address the UN Sustainable Development Goals. For this, a makeathon was arranged with mentors to support the students. A total of 10 teams participated in the makeathon developing innovative products.
STEAM for Social Good was an exciting ten-day after-school STEAM coding camp followed by a two-day Makeathon which focused on applying design thinking to the UN Sustainable Development Goals.Children who took part in the event received hands on experience creating IoT projects under the direction of expert mentors. As they don’t have the opportunity to do so in their usual classrooms, this helped the children get ready to start pondering how they may use technology to address problems in the real world